Windows PowerShell command on Get-command SDL_keysym
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Manual Pages for UNIX Operating System command usage for man SDL_keysym

SDL API Reference SDL_keysym(3)

NAME

SDL_keysym - Keysym structure

STRUCTURE DEFINITION typedef struct{ Uint8 scancode; SDLKey sym; SDLMod mod; Uint16 unicode;

} SDL_keysym;

STRUCTURE DATA scancode Hardware specific scancode sym SDL virtual keysym mod Current key modifiers unicode Translated character

DESCRIPTION

The SDL_keysym structure is used by reporting key presses

and releases since it is a part of the SDL_KeyboardEvent.

The scancode field should generally be left alone, it is the hardware dependent scancode returned by the keyboard. The

sym field is extremely useful. It is the SDL-defined value

of the key (see SDL Key Syms. This field is very useful when you are checking for certain key presses, like so: . .

while(SDL_PollEvent(&event)){

switch(event.type){

case SDL_KEYDOWN:

if(event.key.keysym.sym==SDLK_LEFT)

move_left();

break; . . . } } . . mod stores the current state of the keyboard modifiers as

explained in SDL_GetModState. The unicode is only used when

UNICODE translation is enabled with SDL_EnableUNICODE. If

unicode is non-zero then this a the UNICODE character

corresponding to the keypress. If the high 9 bits of the character are 0, then this maps to the equivalent ASCII SDL Last change: Tue 11 Sep 2001, 23:00 1

SDL API Reference SDL_keysym(3)

character: char ch; if ( (keysym.unicode & 0xFF80) == 0 ) { ch = keysym.unicode & 0x7F; } else { printf("An International Character. "); } UNICODE translation does have a slight overhead so don't enable it unless its needed.

SEE ALSO

SDLKey SDL Last change: Tue 11 Sep 2001, 23:00 2




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