SDL API Reference SDL_Surface(3)
NAME
SDL_Surface - Graphical Surface Structure
STRUCTURE DEFINITIONtypedef struct SDL_Surface {
Uint32 flags; /* Read-only */
SDL_PixelFormat *format; /* Read-only */
int w, h; /* Read-only */
Uint16 pitch; /* Read-only */
void *pixels; /* Read-write */
/* clipping information */SDL_Rect clip_rect; /* Read-only */
/* Reference count -- used when freeing surface */
int refcount; /* Read-mostly */
/* This structure also contains private fields not shown here */} SDL_Surface;
STRUCTURE DATA flags Surface flags format Pixel format w, h Width and height of the surface pitch Length of a surface scanline in bytes pixels Pointer to the actual pixel dataclip_rect surface clip rectangle
DESCRIPTION
SDL_Surface's represent areas of "graphical" memory, memory
that can be drawn to. The video framebuffer is returned as aSDL_Surface by SDL_SetVideoMode and SDL_GetVideoSurface.
Most of the fields should be pretty obvious. w and h are the width and height of the surface in pixels. pixels is a pointer to the actual pixel data, the surface should belocked before accessing this field. The clip_rect field is
the clipping rectangle as set by SDL_SetClipRect.
The following are supported in the flags field.SDL_SWSURFACE Surface is stored in system memory
SDL_HWSURFACE Surface is stored in video memory
SDL_ASYNCBLIT Surface uses asynchronous blits if pos-
sible SDL Last change: Tue 11 Sep 2001, 23:01 1SDL API Reference SDL_Surface(3)
SDL_ANYFORMAT Allows any pixel-format (Display sur-
face)SDL_HWPALETTE Surface has exclusive palette
SDL_DOUBLEBUF Surface is double buffered (Display sur-
face)SDL_FULLSCREEN Surface is full screen (Display Surface)
SDL_OPENGL Surface has an OpenGL context (Display
Surface)SDL_OPENGLBLIT Surface supports OpenGL blitting
(Display Surface)SDL_RESIZABLE Surface is resizable (Display Surface)
SDL_HWACCEL Surface blit uses hardware acceleration
SDL_SRCCOLORKEY Surface use colorkey blitting
SDL_RLEACCEL Colorkey blitting is accelerated with
RLESDL_SRCALPHA Surface blit uses alpha blending
SDL_PREALLOC Surface uses preallocated memory
SEE ALSO
SDL_PixelFormat
SDL Last change: Tue 11 Sep 2001, 23:01 2