SDL API Reference SDL_MouseMotionEvent(3)
NAME
SDL_MouseMotionEvent - Mouse motion event structure
STRUCTURE DEFINITION typedef struct{ Uint8 type; Uint8 state; Uint16 x, y; Sint16 xrel, yrel;} SDL_MouseMotionEvent;
STRUCTURE DATAtype SDL_MOUSEMOTION
state The current button statex, y The X/Y coordinates of the mouse
xrel, yrel Relative motion in the X/Y direction
DESCRIPTION
SDL_MouseMotionEvent is a member of the SDL_Event union and
is used when an event of type SDL_MOUSEMOTION is reported.
Simply put, a SDL_MOUSEMOTION type event occurs when a user
moves the mouse within the application window or whenSDL_WarpMouse is called. Both the absolute (x and y) and
relative (xrel and yrel) coordinates are reported along with the current button states (state). The button state can beinterpreted using the SDL_BUTTON macro (see
SDL_GetMouseState).
If the cursor is hidden (SDL_ShowCursor(0)) and the input is
grabbed (SDL_WM_GrabInput(SDL_GRAB_ON)), then the mouse will
give relative motion events even when the cursor reaches the edge fo the screen. This is currently only implemented onWindows and Linux/Unix-a-likes.
SEE ALSO
SDL_Event, SDL_MouseButtonEvent
SDL Last change: Tue 11 Sep 2001, 22:59 1