SDL API Reference SDL_MapRGB(3)
NAME
SDL_MapRGB - Map a RGB color value to a pixel format.
SYNOPSIS
#include "SDL.h"
Uint32 SDL_MapRGB(SDL_PixelFormat *fmt, Uint8 r, Uint8 g,
Uint8 b);DESCRIPTION
Maps the RGB color value to the specified pixel format andreturns the pixel value as a 32-bit int.
If the format has a palette (8-bit) the index of the closest
matching color in the palette will be returned. If the specified pixel format has an alpha component it will be returned as all 1 bits (fully opaque). RETURN VALUE A pixel value best approximating the given RGB color value for a given pixel format. If the pixel format bpp (colordepth) is less than 32-bpp then the unused upper bits of the
return value can safely be ignored (e.g., with a 16-bpp for-
mat the return value can be assigned to a Uint16, and simi-
larly a Uint8 for an 8-bpp format).
SEE ALSO
SDL_GetRGB, SDL_GetRGBA, SDL_MapRGBA, SDL_PixelFormat
SDL Last change: Tue 11 Sep 2001, 23:01 1