Windows PowerShell command on Get-command SDL_LockSurface
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Manual Pages for UNIX Operating System command usage for man SDL_LockSurface

SDL API Reference SDL_LockSurface(3)

NAME

SDL_LockSurface - Lock a surface for directly access.

SYNOPSIS

#include "SDL.h"

int SDL_LockSurface(SDL_Surface *surface);

DESCRIPTION

SDL_LockSurface sets up a surface for directly accessing the

pixels. Between calls to SDL_LockSurface and

SDL_UnlockSurface, you can write to and read from surface-

>pixels, using the pixel format stored in surface->format.

Once you are done accessing the surface, you should use

SDL_UnlockSurface to release it.

Not all surfaces require locking. If SDL_MUSTLOCK(surface)

evaluates to 0, then you can read and write to the surface at any time, and the pixel format of the surface will not change. No operating system or library calls should be made between

lock/unlock pairs, as critical system locks may be held dur-

ing this time. It should be noted, that since SDL 1.1.8 surface locks are recursive. This means that you can lock a surface multiple times, but each lock must have a match unlock. . .

SDL_LockSurface( surface );

. /* Surface is locked */ /* Direct pixel access on surface here */ .

SDL_LockSurface( surface );

. /* More direct pixel access on surface */ .

SDL_UnlockSurface( surface );

/* Surface is still locked */ /* Note: Is versions < 1.1.8, the surface would have been */ /* no longer locked at this stage */ .

SDL_UnlockSurface( surface );

/* Surface is now unlocked */ . . RETURN VALUE SDL Last change: Tue 11 Sep 2001, 23:01 1

SDL API Reference SDL_LockSurface(3)

SDL_LockSurface returns 0, or -1 if the surface couldn't be

locked.

SEE ALSO

SDL_UnlockSurface

SDL Last change: Tue 11 Sep 2001, 23:01 2




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