SDL API Reference SDL_GL_GetProcAddress(3)
NAME
SDL_GL_GetProcAddress - Get the address of a GL function
SYNOPSIS
#include "SDL.h"
void *SDL_GL_GetProcAddress(const char* proc);
DESCRIPTION
Returns the address of the GL function proc, or NULL if thefunction is not found. If the GL library is loaded at run-
time, with SDL_GL_LoadLibrary, then all GL functions must be
retrieved this way. Usually this is used to retrieve func-
tion pointers to OpenGL extensions.EXAMPLE
typedef void (*GL_ActiveTextureARB_Func)(unsigned int);
GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0;
int has_multitexture=1;
. . . /* Get function pointer */glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB");
/* Check for a valid function ptr */if(!glActiveTextureARB_ptr){
fprintf(stderr, "Multitexture Extensions not present. ");has_multitexture=0;
} . . . .if(has_multitexture){
glActiveTextureARB_ptr(GL_TEXTURE0_ARB);
. . } else{ . . }SEE ALSO
SDL_GL_LoadLibrary
SDL Last change: Tue 11 Sep 2001, 23:01 1