SDL API Reference SDL_Event(3)
NAME
SDL_Event - General event structure
STRUCTURE DEFINITION typedef union{ Uint8 type;SDL_ActiveEvent active;
SDL_KeyboardEvent key;
SDL_MouseMotionEvent motion;
SDL_MouseButtonEvent button;
SDL_JoyAxisEvent jaxis;
SDL_JoyBallEvent jball;
SDL_JoyHatEvent jhat;
SDL_JoyButtonEvent jbutton;
SDL_ResizeEvent resize;
SDL_ExposeEvent expose;
SDL_QuitEvent quit;
SDL_UserEvent user;
SDL_SysWMEvent syswm;
} SDL_Event;
STRUCTURE DATA type The type of event active Activation event key Keyboard event motion Mouse motion event button Mouse button event jaxis Joystick axis motion event jball Joystick trackball motion event jhat Joystick hat motion event jbutton Joystick button event resize Application window resize event expose Application window expose event quit Application quit request event user User defined event syswm Undefined window manager eventDESCRIPTION
SDL Last change: Tue 11 Sep 2001, 22:59 1SDL API Reference SDL_Event(3)
The SDL_Event union is the core to all event handling is
SDL, its probably the most important structure afterSDL_Surface. SDL_Event is a union of all event structures
used in SDL, using it is a simple matter of knowing which union member relates to which event type. Event type Event StructureSDL_ACTIVEEVENT SDL_ActiveEvent
SDL_KEYDOWN/UP SDL_KeyboardEvent
SDL_MOUSEMOTION SDL_MouseMotionEvent
SDL_MOUSEBUTTONDOWN/UP
SDL_MouseButtonEvent
SDL_JOYAXISMOTION SDL_JoyAxisEvent
SDL_JOYBALLMOTION SDL_JoyBallEvent
SDL_JOYHATMOTION SDL_JoyHatEvent
SDL_JOYBUTTONDOWN/UP
SDL_JoyButtonEvent
SDL_QUIT SDL_QuitEvent
SDL_SYSWMEVENT SDL_SysWMEvent
SDL_VIDEORESIZE SDL_ResizeEvent
SDL_VIDEOEXPOSE SDL_ExposeEvent
SDL_USEREVENT SDL_UserEvent
USEThe SDL_Event structure has two uses
+o Reading events on the event queue +o Placing events on the event queue Reading events from the event queue is done with eitherSDL_PollEvent or SDL_PeepEvents. We'll use SDL_PollEvent and
step through an example.First off, we create an empty SDL_Event structure.
SDL_Event test_event;
SDL Last change: Tue 11 Sep 2001, 22:59 2SDL API Reference SDL_Event(3)
SDL_PollEvent removes the next event from the event queue,
if there are no events on the queue it returns 0 otherwise it returns 1. We use a while loop to process each event in turn.while(SDL_PollEvent(&test_event)) {
The SDL_PollEvent function take a pointer to an SDL_Event
structure that is to be filled with event information. Weknow that if SDL_PollEvent removes an event from the queue
then the event information will be placed in our test_event
structure, but we also know that the type of event will beplaced in the type member of test_event. So to handle each
event type seperately we use a switch statement.switch(test_event.type) {
We need to know what kind of events we're looking for and the event type's of those events. So lets assume we want to detect where the user is moving the mouse pointer within our application. We look through our event types and notice thatSDL_MOUSEMOTION is, more than likely, the event we're look-
ing for. A little more research tells use thatSDL_MOUSEMOTION events are handled within the
SDL_MouseMotionEvent structure which is the motion member of
SDL_Event. We can check for the SDL_MOUSEMOTION event type
within our switch statement like so:case SDL_MOUSEMOTION:
All we need do now is read the information out of themotion member of test_event.
printf("We got a motion event. ");printf("Current mouse position is: (%d, %d)
", test_event.motion.x, test_event.motion.y);
break; default: printf("Unhandled Event! "); break; } } printf("Event queue empty. "); It is also possible to push events onto the event queue andso use it as a two-way communication path. Both
SDL_PushEvent and SDL_PeepEvents allow you to place events
onto the event queue. This is usually used to place aSDL_USEREVENT on the event queue, however you could use it
SDL Last change: Tue 11 Sep 2001, 22:59 3SDL API Reference SDL_Event(3)
to post fake input events if you wished. Creating your own events is a simple matter of choosing the event type you want, setting the type member and filling the appropriate member structure with information.SDL_Event user_event;
user_event.type=SDL_USEREVENT;
user_event.user.code=2;
user_event.user.data1=NULL;
user_event.user.data2=NULL;
SDL_PushEvent(&user_event);
SEE ALSO
SDL_PollEvent, SDL_PushEvent, SDL_PeepEvents
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