SDL API Reference SDL_AudioSpec(3)
NAME
SDL_AudioSpec - Audio Specification Structure
STRUCTURE DEFINITION typedef struct{ int freq; Uint16 format; Uint8 channels; Uint8 silence; Uint16 samples; Uint32 size; void (*callback)(void *userdata, Uint8 *stream, int len); void *userdata;} SDL_AudioSpec;
STRUCTURE DATA freq Audio frequency in samples per second format Audio data format channels Number of channels: 1 mono, 2 stereo silence Audio buffer silence value (calculated) samples Audio buffer size in samples size Audio buffer size in bytes (calculated) callback(..) Callback function for filling the audio buffer userdata Pointer the user data which is passed to the callback functionDESCRIPTION
The SDL_AudioSpec structure is used to describe the format
of some audio data. This structure is used by SDL_OpenAudio
and SDL_LoadWAV. While all fields are used by SDL_OpenAudio
only freq, format, samples and channels are used bySDL_LoadWAV. We will detail these common members here.
freq The number of samples sent to the sound device every second. Common values are 11025, 22050 and 44100. The higher the better.format Specifies the size and type of each sam-
ple elementAUDIO_U8
AUDIO_S8
SDL Last change: Tue 11 Sep 2001, 22:58 1SDL API Reference SDL_AudioSpec(3)
AUDIO_U16 or AUDIO_U16LSB
AUDIO_S16 or AUDIO_S16LSB
AUDIO_U16MSB
AUDIO_S16MSB
AUDIO_U16SYS
AUDIO_S16SYS
channels The number of seperate sound channels. 1 is mono (single channel), 2 is stereo (dual channel).samples When used with SDL_OpenAudio this refers
to the size of the audio buffer in sam-
ples. A sample a chunk of audio data of the size specified in format mulitplied by the number of channels. When theSDL_AudioSpec is used with SDL_LoadWAV
samples is set to 4096.SEE ALSO
SDL_OpenAudio, SDL_LoadWAV
SDL Last change: Tue 11 Sep 2001, 22:58 2