SDL API Reference SDL_ActiveEvent(3)
NAME
SDL_ActiveEvent - Application visibility event structure
STRUCTURE DEFINITION typedef struct{ Uint8 type; Uint8 gain; Uint8 state;} SDL_ActiveEvent;
STRUCTURE DATAtype SDL_ACTIVEEVENT.
gain 0 if the event is a loss or 1 if it is a gain.state SDL_APPMOUSEFOCUS if mouse focus was
gained or lost, SDL_APPINPUTFOCUS if
input focus was gained or lost, orSDL_APPACTIVE if the application was
iconified (gain=0) or restored(gain=1).DESCRIPTION
SDL_ActiveEvent is a member of the SDL_Event union and is
used when an event of type SDL_ACTIVEEVENT is reported.
When the mouse leaves or enters the window area aSDL_APPMOUSEFOCUS type activation event occurs, if the mouse
entered the window then gain will be 1, otherwise gain willbe 0. A SDL_APPINPUTFOCUS type activation event occurs when
the application loses or gains keyboard focus. This usually occurs when another application is made active. Finally, aSDL_APPACTIVE type event occurs when the application is
either minimised/iconified (gain=0) or restored. Note: This event does not occur when an application window is first created.SEE ALSO
SDL_Event, SDL_GetAppState
SDL Last change: Tue 11 Sep 2001, 22:59 1