NAME
ssoocckkeett - create an endpoint for communication
SYNOPSIS
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int ssoocckkeett(int domain, int type, int protocol);> DESCRIPTION
SSoocckkeett() creates an endpoint for communication and returns a descriptor.The domain parameter specifies a communications domain within which com-
munication will take place; this selects the protocol family which shouldbe used. These families are defined in the include file
The currently understood formats are AFUNIX (UNIX internal protocols), AFINET (ARPA Internet protocols), AFISO (ISO protocols), AFNS (Xerox Network Systems protocols), and AFIMPLINK (IMP host at IMP link layer).. The socket has the indicated type, which specifies the semantics of com-
munication. Currently defined types are: SOCKSTREAM SOCKDGRAM SOCKRAW SOCKSEQPACKET SOCKRDMA SOCKSTREAM type provides sequenced, reliable, two-way connection based
byte streams. An out-of-band data transmission mechanism may be sup-
ported. A SOCKDGRAM socket supports datagrams (connectionless, unreli-
able messages of a fixed (typically small) maximum length). ASOCKSEQPACKET socket may provide a sequenced, reliable, two-way connec-
tion-based data transmission path for datagrams of fixed maximum length;
a consumer may be required to read an entire packet with each read system call. This facility is protocol specific, and presently implemented onlyfor PFNS. SOCKRAW sockets provide access to internal network protocols
and interfaces. The types SOCKRAW, which is available only to thesuper-user, and SOCKRDM, which is planned, but not yet implemented, are
not described here.The protocol specifies a particular protocol to be used with the socket.
Normally only a single protocol exists to support a particular socket
type within a given protocol family. However, it is possible that manyprotocols may exist, in which case a particular protocol must be speci-
fied in this manner. The protocol number to use is particular to the communication domain in which communication is to take place; see protocols(5).Sockets of type SOCKSTREAM are full-duplex byte streams, similar to
pipes. A stream socket must be in a connected state before any data may
be sent or received on it. A connection to another socket is created
with a connect(2) call. Once connected, data may be transferred using read(2) and write(2) calls or some variant of the send(2) and recv(2) calls. When a session has been completed a close(2) may be performed.Out-of-band data may also be transmitted as described in send(2) and
received as described in recv(2). The communications protocols used to implement a SOCKSTREAM insure that data is not lost or duplicated. If a piece of data for which the peer protocol has buffer space cannot be successfully transmitted within a reasonable length of time, then the connection is considered broken andcalls will indicate an error with -1 returns and with ETIMEDOUT as the
specific code in the global variable errno. The protocols optionallykeep sockets ``warm'' by forcing transmissions roughly every minute in
the absence of other activity. An error is then indicated if no response can be elicited on an otherwise idle connection for a extended period (e.g. 5 minutes). A SIGPIPE signal is raised if a process sends on abroken stream; this causes naive processes, which do not handle the sig-
nal, to exit.SOCKSEQPACKET sockets employ the same system calls as SOCKSTREAM sock-
ets. The only difference is that read(2) calls will return only the amount of data requested, and any remaining in the arriving packet will be discarded.SOCKDGRAM and SOCKRAW sockets allow sending of datagrams to correspon-
dents named in send(2) calls. Datagrams are generally received with recvfrom(2), which returns the next datagram with its return address. An fcntl(2) call can be used to specify a process group to receive aSIGURG signal when the out-of-band data arrives. It may also enable non-
blocking I/O and asynchronous notification of I/O events via SIGIO.The operation of sockets is controlled by socket level options. These
options are defined in the file
getsockopt(2) are used to set and get options, respectively.. Setsockopt(2) and RETURN VALUES
A -1 is returned if an error occurs, otherwise the return value is a
descriptor referencing the socket.
EERRRROORRSS The ssoocckkeett() system call fails if:[EACCES] Permission to create a socket of the specified type
and/or protocol is denied. [EAFNOSUPPORT] The specified address family is not supported.[EISCONN] The per-process descriptor table is full.
[EMFILE] The per-process descriptor table is full.
[ENFILE] The system file table is full.[ENOBUFS] Insufficient buffer space is available. The socket
cannot be created until sufficient resources are freed. [ENOMEM] Insufficient memory was available to fulfill the request. [EPROTONOSUPPORT] The protocol type or the specified protocol is not supported within this domain.[EPROTOTYPE] The socket type is not supported by the protocol.
If a new protocol family is defined, the socreate process is free to return any desired error code. The ssoocckkeett() system call will pass this error code along (even if it is undefined).LEGACY SYNOPSIS
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> ##iinncclluuddee <
The include file> is necessary. SEE ALSO
accept(2), bind(2), connect(2), getsockname(2), getsockopt(2), ioctl(2), listen(2), read(2), recv(2), select(2), send(2), shutdown(2),socketpair(2), write(2), getprotoent(3), inet(4), inet6(4), unix(4),
compat(5) An Introductory 4.3 BSD Interprocess Communication Tutorial, reprinted in UNIX Programmer's Supplementary Documents Volume 1. BSD Interprocess Communication Tutorial, reprinted in UNIX Programmer's Supplementary Documents Volume 1. HISTORY The ssoocckkeett() function call appeared in 4.2BSD. 4.2 Berkeley Distribution June 4, 1993 4.2 Berkeley Distribution