Windows PowerShell command on Get-command XSolarisGetVisualGamma
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Manual Pages for UNIX Operating System command usage for man XSolarisGetVisualGamma

XLIB FUNCTIONS XSolarisGetVisualGamma(3Xmu)

NAME

XSolarisGetVisualGamma - obtain gamma information for a

visual

SYNOPSIS

cc [ flag ... ] file ... -lXmu [ library ... ]

#include

Status

XSolarisGetVisualGamma(Display *display, int screen_number,

Visual *visual, double *gamma); ARGUMENTS display Specifies the connection to the X server.

screen_number

Specifies the number of the screen. visual Specifies the visual. gamma Returns the gamma value for the specified visual.

DESCRIPTION

The XSolarisGetVisualGamma function returns the gamma value

of a specified visual. This value is the exponent of the power function describing the intensity response of colors displayed using that visual. This is the intensity response of the entire path from the frame buffer pixel store through the monitor. The equation of the intensity response is: IntensityOut = (FramebufferColor)**gamma (i.e. the color in the frame buffer raised to the power of gamma). FramebufferColor refers to the the RGB values stored in the frame buffer pixel store and processed by any color mapping LUTs that are in the output path. Gamma correction is necessary because of the way color intensities are perceived by the human eye. Without gamma

correction, the eye interprets changes to the color inten-

sity incorrectly. Small changes to low intensity light appear to have more effect than the equivalent change to higher intensity light. This distorts the appearance of graphical entities which depend on accurate color, such as

images, anti-aliased lines and transparent polygons.

Gamma correction results in a linear mapping between color values and percieved intensity. Gamma corrected visuals are also called linear visuals for this reason. Linear visuals have a gamma value of 1.0. X Version 11 Last change: 11 Jan 2008 1

XLIB FUNCTIONS XSolarisGetVisualGamma(3Xmu)

Note: the term "gamma" used here refers the mapping applied along the entire path (that is, the value percieved by the end user), not merely the exponent of the gamma correction function.

The gamma value returned defines the color-to-intensity map-

ping for all three channels: red, green, and blue. A status of Success is returned if the function was able to determine the gamma successfully. If a request failure occured while calling the function, a BadAccess error code is returned. If there is an internal inconsistency (e.g. the gamma value for one of the color channels is different

from the others) a BadMatch error code is returned. When-

ever an error code is returned, the argument gamma is left untouched. The gamma value returned represents the best information

available on the intensity response of the visual. Depend-

ing on the device, it may or may not include the actual mon-

itor characteristics (some devices have no way of determin-

ing the type of monitor so they may assume a default monitor gamma). As such, it represents the system's "best guess" about the intensity response. Since this function gets its information from the same property used by Solaris color

managment systems, if more accurate information on the moni-

tor response is configured or calibrated through these sys-

tems, this function will return a more accurate value for gamma. If the intensity mapping is not a power function, the returned gamma value may only be approximate. This should usually happen only when the device gamma correction has been incorrectly configured. To use this function, an application should link with libXmu.

SEE ALSO

Solaris X Window System Developer's Guide (Visuals and Display Devices chapter) X Version 11 Last change: 11 Jan 2008 2




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