Windows PowerShell command on Get-command SDL_Surface
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Manual Pages for UNIX Operating System command usage for man SDL_Surface

SDL API Reference SDL_Surface(3)

NAME

SDL_Surface - Graphical Surface Structure

STRUCTURE DEFINITION

typedef struct SDL_Surface {

Uint32 flags; /* Read-only */

SDL_PixelFormat *format; /* Read-only */

int w, h; /* Read-only */

Uint16 pitch; /* Read-only */

void *pixels; /* Read-write */

/* clipping information */

SDL_Rect clip_rect; /* Read-only */

/* Reference count -- used when freeing surface */

int refcount; /* Read-mostly */

/* This structure also contains private fields not shown here */

} SDL_Surface;

STRUCTURE DATA flags Surface flags format Pixel format w, h Width and height of the surface pitch Length of a surface scanline in bytes pixels Pointer to the actual pixel data

clip_rect surface clip rectangle

DESCRIPTION

SDL_Surface's represent areas of "graphical" memory, memory

that can be drawn to. The video framebuffer is returned as a

SDL_Surface by SDL_SetVideoMode and SDL_GetVideoSurface.

Most of the fields should be pretty obvious. w and h are the width and height of the surface in pixels. pixels is a pointer to the actual pixel data, the surface should be

locked before accessing this field. The clip_rect field is

the clipping rectangle as set by SDL_SetClipRect.

The following are supported in the flags field.

SDL_SWSURFACE Surface is stored in system memory

SDL_HWSURFACE Surface is stored in video memory

SDL_ASYNCBLIT Surface uses asynchronous blits if pos-

sible SDL Last change: Tue 11 Sep 2001, 23:01 1

SDL API Reference SDL_Surface(3)

SDL_ANYFORMAT Allows any pixel-format (Display sur-

face)

SDL_HWPALETTE Surface has exclusive palette

SDL_DOUBLEBUF Surface is double buffered (Display sur-

face)

SDL_FULLSCREEN Surface is full screen (Display Surface)

SDL_OPENGL Surface has an OpenGL context (Display

Surface)

SDL_OPENGLBLIT Surface supports OpenGL blitting

(Display Surface)

SDL_RESIZABLE Surface is resizable (Display Surface)

SDL_HWACCEL Surface blit uses hardware acceleration

SDL_SRCCOLORKEY Surface use colorkey blitting

SDL_RLEACCEL Colorkey blitting is accelerated with

RLE

SDL_SRCALPHA Surface blit uses alpha blending

SDL_PREALLOC Surface uses preallocated memory

SEE ALSO

SDL_PixelFormat

SDL Last change: Tue 11 Sep 2001, 23:01 2




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