Windows PowerShell command on Get-command SDL_SetAlpha
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SDL API Reference SDL_SetAlpha(3)

NAME

SDL_SetAlpha - Adjust the alpha properties of a surface

SYNOPSIS

#include "SDL.h"

int SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8

alpha);

DESCRIPTION

Note: This function and the semantics of SDL alpha blending have changed since version 1.1.4. Up until version 1.1.5, an alpha value of 0 was considered opaque and a value of 255 was considered transparent. This has now

been inverted: 0 (SDL_ALPHA_TRANSPARENT) is now con-

sidered transparent and 255 (SDL_ALPHA_OPAQUE) is now

considered opaque.

SDL_SetAlpha is used for setting the per-surface alpha value

and/or enabling and disabling alpha blending. Thesurface parameter specifies which surface whose alpha attributes you wish to adjust. flags is used to specify

whether alpha blending should be used (SDL_SRCALPHA) and

whether the surface should use RLE acceleration for blitting

(SDL_RLEACCEL). flags can be an OR'd combination of these

two options, one of these options or 0. If SDL_SRCALPHA is

not passed as a flag then all alpha information is ignored

when blitting the surface. The alpha parameter is the per-

surface alpha value; a surface need not have an alpha chan-

nel to use per-surface alpha and blitting can still be

accelerated with SDL_RLEACCEL.

Note:

The per-surface alpha value of 128 is considered a spe-

cial case and is optimised, so it's much faster than

other per-surface values.

Alpha effects surface blitting in the following ways:

RGBA->RGB with SDL_SRCALPHA

The source is alpha-blended with the

destination, using the alpha channel.

SDL_SRCCOLORKEY and the per-surface

alpha are ignored.

RGBA->RGB without SDL_SRCALPHA

The RGB data is copied from the source.

The source alpha channel and the per-

SDL Last change: Tue 11 Sep 2001, 23:01 1

SDL API Reference SDL_SetAlpha(3)

surface alpha value are ignored.

RGB->RGBA with SDL_SRCALPHA

The source is alpha-blended with the

destination using the per-surface alpha

value. If SDL_SRCCOLORKEY is set, only

the pixels not matching the colorkey value are copied. The alpha channel of the copied pixels is set to opaque.

RGB->RGBA without SDL_SRCALPHA

The RGB data is copied from the source and the alpha value of the copied pixels

is set to opaque. If SDL_SRCCOLORKEY is

set, only the pixels not matching the colorkey value are copied.

RGBA->RGBA with SDL_SRCALPHA

The source is alpha-blended with the

destination using the source alpha chan-

nel. The alpha channel in the destina-

tion surface is left untouched.

SDL_SRCCOLORKEY is ignored.

RGBA->RGBA without SDL_SRCALPHA

The RGBA data is copied to the destina-

tion surface. If SDL_SRCCOLORKEY is set,

only the pixels not matching the color-

key value are copied.

RGB->RGB with SDL_SRCALPHA

The source is alpha-blended with the

destination using the per-surface alpha

value. If SDL_SRCCOLORKEY is set, only

the pixels not matching the colorkey value are copied.

RGB->RGB without SDL_SRCALPHA

The RGB data is copied from the source.

If SDL_SRCCOLORKEY is set, only the pix-

els not matching the colorkey value are copied. Note:

Note that RGBA->RGBA blits (with SDL_SRCALPHA set)

keep the alpha of the destination surface. This means that you cannot compose two arbitrary RGBA surfaces this way and get the result you would expect from "overlaying" them; the destination alpha will work as a mask. SDL Last change: Tue 11 Sep 2001, 23:01 2

SDL API Reference SDL_SetAlpha(3)

Also note that per-pixel and per-surface alpha cannot

be combined; the per-pixel alpha is always used if

available RETURN VALUE

This function returns 0, or -1 if there was an error.

SEE ALSO

SDL_MapRGBA, SDL_GetRGBA, SDL_DisplayFormatAlpha,

SDL_BlitSurface

SDL Last change: Tue 11 Sep 2001, 23:01 3




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