Windows PowerShell command on Get-command SDL_CreateRGBSurface
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Manual Pages for UNIX Operating System command usage for man SDL_CreateRGBSurface

SDL API Reference SDL_CreateRGBSurface(3)

NAME

SDL_CreateRGBSurface - Create an empty SDL_Surface

SYNOPSIS

#include "SDL.h"

SDL_Surface *SDL_CreateRGBSurface(Uint32 flags, int width,

int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);

DESCRIPTION

Allocate an empty surface (must be called after

SDL_SetVideoMode)

If depth is 8 bits an empty palette is allocated for the

surface, otherwise a 'packed-pixel' SDL_PixelFormat is

created using the [RGBA]mask's provided (see

SDL_PixelFormat). The flags specifies the type of surface

that should be created, it is an OR'd combination of the following possible values.

SDL_SWSURFACE SDL will create the surface in system

memory. This improves the performance of pixel level access, however you may not be able to take advantage of some types of hardware blitting.

SDL_HWSURFACE SDL will attempt to create the surface

in video memory. This will allow SDL to

take advantage of Video->Video blits

(which are often accelerated).

SDL_SRCCOLORKEY This flag turns on colourkeying for

blits from this surface. If

SDL_HWSURFACE is also specified and

colourkeyed blits are hardware-

accelerated, then SDL will attempt to place the surface in video memory. Use

SDL_SetColorKey to set or clear this

flag after surface creation.

SDL_SRCALPHA This flag turns on alpha-blending for

blits from this surface. If

SDL_HWSURFACE is also specified and

alpha-blending blits are hardware-

accelerated, then the surface will be placed in video memory if possible. Use

SDL_SetAlpha to set or clear this flag

after surface creation. Note: SDL Last change: Tue 11 Sep 2001, 23:01 1

SDL API Reference SDL_CreateRGBSurface(3)

If an alpha-channel is specified (that is, if Amask is

nonzero), then the SDL_SRCALPHA flag is automatically

set. You may remove this flag by calling SDL_SetAlpha

after surface creation. RETURN VALUE Returns the created surface, or NULL upon error.

EXAMPLE

/* Create a 32-bit surface with the bytes of each pixel in R,G,B,A order,

as expected by OpenGL for textures */

SDL_Surface *surface;

Uint32 rmask, gmask, bmask, amask;

/* SDL interprets each pixel as a 32-bit number, so our masks must depend

on the endianness (byte order) of the machine */

#if SDL_BYTEORDER == SDL_BIG_ENDIAN

rmask = 0xff000000; gmask = 0x00ff0000; bmask = 0x0000ff00; amask = 0x000000ff;

#else

rmask = 0x000000ff; gmask = 0x0000ff00; bmask = 0x00ff0000; amask = 0xff000000;

#endif

surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32,

rmask, gmask, bmask, amask); if(surface == NULL) {

fprintf(stderr, "CreateRGBSurface failed: %s

", SDL_GetError());

exit(1); }

SEE ALSO

SDL_CreateRGBSurfaceFrom, SDL_FreeSurface, SDL_SetVideoMode,

SDL_LockSurface, SDL_PixelFormat, SDL_Surface SDL_SetAlpha

SDL_SetColorKey

SDL Last change: Tue 11 Sep 2001, 23:01 2




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