Windows PowerShell command on Get-command SDL_AudioSpec
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Manual Pages for UNIX Operating System command usage for man SDL_AudioSpec

SDL API Reference SDL_AudioSpec(3)

NAME

SDL_AudioSpec - Audio Specification Structure

STRUCTURE DEFINITION typedef struct{ int freq; Uint16 format; Uint8 channels; Uint8 silence; Uint16 samples; Uint32 size; void (*callback)(void *userdata, Uint8 *stream, int len); void *userdata;

} SDL_AudioSpec;

STRUCTURE DATA freq Audio frequency in samples per second format Audio data format channels Number of channels: 1 mono, 2 stereo silence Audio buffer silence value (calculated) samples Audio buffer size in samples size Audio buffer size in bytes (calculated) callback(..) Callback function for filling the audio buffer userdata Pointer the user data which is passed to the callback function

DESCRIPTION

The SDL_AudioSpec structure is used to describe the format

of some audio data. This structure is used by SDL_OpenAudio

and SDL_LoadWAV. While all fields are used by SDL_OpenAudio

only freq, format, samples and channels are used by

SDL_LoadWAV. We will detail these common members here.

freq The number of samples sent to the sound device every second. Common values are 11025, 22050 and 44100. The higher the better.

format Specifies the size and type of each sam-

ple element

AUDIO_U8

AUDIO_S8

SDL Last change: Tue 11 Sep 2001, 22:58 1

SDL API Reference SDL_AudioSpec(3)

AUDIO_U16 or AUDIO_U16LSB

AUDIO_S16 or AUDIO_S16LSB

AUDIO_U16MSB

AUDIO_S16MSB

AUDIO_U16SYS

AUDIO_S16SYS

channels The number of seperate sound channels. 1 is mono (single channel), 2 is stereo (dual channel).

samples When used with SDL_OpenAudio this refers

to the size of the audio buffer in sam-

ples. A sample a chunk of audio data of the size specified in format mulitplied by the number of channels. When the

SDL_AudioSpec is used with SDL_LoadWAV

samples is set to 4096.

SEE ALSO

SDL_OpenAudio, SDL_LoadWAV

SDL Last change: Tue 11 Sep 2001, 22:58 2




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